Interactive Mathematics Resources





A game like Fraction Four but instead of fraction questions the player must answer arithmetic questions (addition, subtraction, multiplication, division) to earn a piece to place on the board.

Arithmetic Quiz gives the user randomized questions to answer on arithmetic with whole numbers and integers.

The user gives the values for the fractional points on the number line.


the computer gives the values for the fractional points on the number line.

Students practice simple arithmetic skills by encoding and decoding messages using an affine cipher.

Students learn about fractions between 0 and 1 by repeatedly deleting portions of a line segment, also learning about properties of fractal objects.

Students learn about modular arithmetic operations through working with various types of clocks.

Students color numbers in Pascal's Triangle by rolling a number and then clicking on all entries that are multiples of the number rolled, thereby practicing multiplication tables, investigating number patterns, and investigating fractal patterns.

Students color numbers in Pascal's Triangle by rolling a number and then clicking on all entries that have the same remainder when divided by the number rolled, thereby practicing multiplication tables, investigating number patterns, and investigating fractal patterns.

Compares two sets of objects.

Converts fractions to decimals and decimals to fractions.

Visually represent equivalent fractions by dividing squares or circles and shading portions equivalent to a given fraction.

Practice estimation skills by determining the number of objects, length, or area.

Randomized questions to answer on estimating the value of number sentences.

Learn about factors through building rectangular arrays on a grid.

Determine the value of two given fractions represented as points on a number line then graphically find a fraction whose value is inbetween the value of the 2 given fractions and determine its value.

A version of connect four, gaining the chance to place a piece on the board by simplifying a fraction.

Fraction Quiz gives the user randomized questions to answer on simplifying fractions; conversions between fractions, decimals, percents, and percentage problems.

Represent fractions by coloring in the appropriate portions of either a circle or a square, then order those fractions from least to greatest.

Determine and then continue the pattern generated.

Students step through the tortoise and hare race, based on Zeno's paradox, to learn about the multiplication of fractions and about convergence of an infinite sequence of numbers.

Similar to "Number Cruncher" but only generates multiplication and addition functions to avoid outputting any negative numbers.

Students practice their knowledge of acute, obtuse and alternate angles.

Students are shown shapes on a grid after setting the perimeter and asked to calculate areas of the shapes.

Practice reading a clock.

Practice finding elapsed time given a starting time and an ending time.

Students generate complicated geometric fractals by specifying starting polygon and scale factor.

Students are shown shapes on a grid after setting the area and asked to calculate perimeters of the shapes.

Students find the length of a side of a right triangle by using the Pythagorean Theorem, and then check their answers.

Students manipulate dimensions of polyhedra, and watch how the surface area and volume change.

Students play a generalized version of connect four, gaining the chance to place a piece on the board by solving an algebraic equation.

Similar to Algebra Four, Algebra Quiz gives the user randomized questions to answer on solving algebraic linear and quadratic equations of one variable.

Fraction Quiz gives the user randomized questions to answer on simplifying fractions; conversions between fractions, decimals, percents, and percentage problems.

This activity allows the manipulation of the constants and coefficients in any function thereby encouraging the user to explore the effects on the graph of the function by changing those numbers.

Students investigate very simple functions by trying to guess the algebraic form from inputs and outputs.

Students investigate the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.

Students can create graphs of functions by entering formulas -- similar to a graphing calculator.

Students can graph functions and sets of ordered pairs on the same coordinate plane.

Students investigate linear functions by trying to guess the slope and intercept from inputs and outputs.

nother version of "Simple Plot" which allows the user to plot and connect ordered pairs in the order that they are input. This enables pictures to be drawn by connecting the pairs rather than having the computer connect them from left to right.

Students investigate linear functions with positive slopes by trying to guess the slope and intercept from inputs and outputs.

Students investigate the first quadrant of the Cartesian coordinate system through identifying the coordinates of points, or requesting that a particular point be plotted.

Students can plot ordered pairs of numbers, either as a scatter plot or with the dots connected.

Students experiment with the outcome distribution for a roll of two dice by playing a dice throwing game. Parameters: Which player wins on which rolls.

Experiment with experimental probability using a fixed size section spinner, a variable section spinner, 2 regular 6-sided number cubes or design your own number cubes. Appropriate for elementary grades.

Students learn about sampling with and without replacement by modeling drawing marbles from a bag. Parameters: Number and color of marbles in the bag, replacement rule.

Two players each roll a die, and the lucky player moves one step to the finish. Parameters: what rolls win and how many steps to the finish line.

Students can create a game spinner with one to twelve sectors to look at experimental and theoretical probabilities.

Students can create a game spinner with variable sized sectors to look at experimental and theoretical probabilities. Parameters: Sizes of sectors, number of sectors, number of trials.

Enter data to create a bar graph, then manipulate the graph's maximum and minimum values.

Sort colored shapes into a bar graph. Appropriate for elementary grades.

Enter data categories and the value of each category to create a circle graph. Similar to "Pie Chart" but the user can define the data set.

Students enter data and view the mean, median, variance and standard deviation of the data set. Parameters: Number of observations, range for observations, which statistics to view, identifiers for the data.

Students view piecharts. Parameters: Number of sectors, size of sector as a percent.

Students click to build dot plots of data and view how the mean, median, and mode change as numbers are added to the plot. Parameters: Range for observations.



Fun Maths Games for Kids

 
Return to top of page Copyright © Math Learning - Yearbooks - School Books - School Reading Books - Learning Math for Kids - Kids Math Learning - Math Games for Kids - Math Books for Kids - Online Math learning - Maths Learning - Online Math Learning - Math learning software - Math Learn - Math Learning Disabilities - Math Playground - Math is Fun - Math Learning center - Math Online - 3 digit divisor worksheets - Math Olympiad - Math Games Olympiad 2010 www.mathlearning.org. All right reseved. | Powered by Kids Math Books